AI Insights · Timothy · June 2024
Top 5 Gacha Games on iOS in Australia Q2 2024
Explore the performance of the top 5 gacha games on iOS in Australia during Q2 2024, highlighting their downloads, revenue, and weekly active users.
During the second quarter of 2024, the top 5 gacha games on iOS in Australia showcased notable trends in downloads, revenue, and weekly active users. Data from Sensor Tower provides a comprehensive look at the performance of these games.
Last War:Survival experienced a steady increase in weekly revenue, peaking at approximately $213K in the week of June 10. Downloads fluctuated, reaching a high of around 17K in the week of April 8 and dropping to about 10K by the end of June. Weekly active users showed an overall upward trend, growing from 33.8K at the beginning of April to 37.8K by mid-June.
Whiteout Survival saw its revenue peak at nearly $162K during the week of June 17. Downloads varied, with a notable increase to approximately 13.5K in the final week of June. The game maintained a strong weekly active user base, starting at 47K and rising to 63.3K by the end of the quarter.
8 Ball Pool™, although an older title, continued to perform well with weekly revenue peaking at around $32.5K in early April. Downloads remained relatively stable, averaging around 7K per week. The game retained a high number of weekly active users, with figures hovering around 208K to 238K throughout the quarter.
Wuthering Waves, released in late May, had an initial revenue spike to about $94K in early June, followed by a decline. Downloads started strong with approximately 51K in the release week, then decreased significantly to around 2.2K by the end of June. Weekly active users showed a downward trend from 42K at launch to approximately 19K by late June.
AFK Journey displayed a declining trend in revenue, starting at around $98K in early April and dropping to about $34K by the end of June. Downloads followed a similar pattern, beginning with 20K in the first week of April and falling to about 1.4K by the end of the quarter. Weekly active users decreased from 32.4K at the start of April to roughly 14.8K by late June.
For more detailed insights and data, visit Sensor Tower.